![]() The type of the second condition of the move, find ids in PigeonMods/EasyEditor/Ids/conditions.txtĢvalue: or 2VALUE or condition2value or CONDITION2VALUE:Ģvaluetype: or 2VALUETYPE: or condition2valuetype: or CONDITION2VALUETYPE: ![]() ![]() The value type of the first condition (0 stands for minimum, 1 stands for maximum)Ģtype: or 2TYPE: or condition2type: or CONDITION2TYPE: The type of the first condition of the move, find ids in PigeonMods/EasyEditor/Ids/conditions.txtġvalue: or 1VALUE or condition1value or CONDITION1VALUE:ġvaluetype: or 1VALUETYPE: or condition1valuetype: or CONDITION1VALUETYPE: The GUID of the move (If the guid is not set, EasyEditor will generate a random GUID for your move, and you will not be able to have the move loaded right on units the next time)ġtype: or 1TYPE: or condition1type: or CONDITION1TYPE: Make sure you end each basic settings line with a " " If you are still confused, please look at PigeonMods/EasyEditor/moves/dummy.txt The name of the move will be the filename without the information after the last dot, for example, the name of a custom move file abc.txt will be abc. You could create your own moves in the PigeonMods/EasyEditor/moves directory.ġ.Create a blank file in the PigeonMods/EasyEditor/moves.Ģ.Open it and start writing basic settings of the move (find basic settings at the end of this document) Please place the "PigeonMods" file in the root directory of the game. ![]() This mod is in developement, it only includes custom moves currently. ![]()
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December 2022
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