Convert Operation Flashpoint - Cold War Crisis trail version to full software.Crack Games Full Game ISO. Download Operation Flashpoint Cold War Crisis. And Operation Flashpoint does justice to it with complex gameplay coupled with a.Operation flashpoint is a Tactical first person shooter set in a 1980's 'cold war turns hot' scenario. Operation Flashpoint: Cold War Crisis (also known as ArmA: Cold War Assault) is a tactical shooter and battlefield simulator developed by Bohemia Interactive studio and published by Codemasters.Operation Flashpoint is the base of the virtual military simulator VBS. It was released on June 22 2001 in Europe and August 30 2001 in North America.
(Redirected from Talk:Operation Flashpoint: Elite)
Untitled[edit]
While it's true that the original OFP game, as it ships, is set in an 'alternate history', the mods community is very active and runs the gamut from obsessive attention to historical accuracy to somewhat sci-fi scenarios and add-on units. What appeals to modders is the ability to create almost any kind of object in the game, including soldiers, the weapons they use, the vehicles they crew, even objects such as bushes, tables or radios, and maps with buildings, various terrain, rivers, mountains, and bridges. It's also said that the developers have done contract work with United States military forces, developing training simulations, and that this game grew out of a product line that was developed for tactical training for the military. Few first-person shooters offer the range of experiences that OFP offers, and this is probably
due to that rumored association with actual military simulation and training technology.
-- reply --
'it's said' ? 'rumored association' ? please check VBS1 page here at Wikipedia!before writing such 'uninformed' statements again (and don't take it in ungood it just sounds bit strange) ... ~Dwarden~
Soundtrack[edit]
The music made for OFP should be worth mention, I think.
'the military community'[edit]
I think this is the second time I removed the line Much of this reputation is perhaps caused by the fact that there is a large number of players from the military community. from the fan-base section. I believe that the military people involved in Flashpoint has no relevance to it's maturity. Why would a soldier be more mature than, for example, an accountant?--dmakatra 11:07, 14 October 2006 (UTC)
External links[edit]
I think this article has way to many external links. Except for official links and maybe one or two notable fansites they should be culled in my opinion. Wikipedia is not a linkdirectory to advertise your websites. --Fogeltje 19:45, 1 February 2007 (UTC)
if i may add some words to discussion about removed links and weapons info, why not add just link to correct BIKI area (like list of featured weapons, list of community homepages, list of mods etc.). I'm aware link to BIKI is not included so it may be considered as overlinking :) but worth to check if possible. —The preceding unsigned comment was added by Dwarden (talk • contribs) 13:53, 11 February 2007 (UTC).
gastovski ha a grudge[edit]
when this article introduces the characters in the game (armstrong, nicolls, hammer and gastovski) is says that gastovski was 'pulled out of retirement to carry out sabotage missions and settle a score with an old enemy'gastovski 'old score' is personnal and i think someone should edit that part a bit to make that point clear
82.47.137.100 04:01, 1 May 2007 (UTC)
Resistance[edit]
'Another add-on, Resistance, is set three years before the events of the two preceding games'. I'm not entirely sure because its been a few years since I've played this game but wasn't resistance set in the late 1970's? if Cold War Crisis was 1985 then it would be set at least 6 years before preceding two. I know it seems insignificant but if information like that is going to be in there it might as well be right. Haven't changed this myself because I wasn't sure and couldn't find any info on the web, If I am wrong then I apologise. Lynch2007 00:35, 4 December 2007 (UTC)
Screen shots[edit]
I suggest that more proffesional, high quality screenshots be available. For example, shots of aircraft in flight.Delta Five (talk) 21:49, 26 January 2008 (UTC)
Weapons Section and Vehicles Section[edit]
I have recently added a weapons and vehicles section to the Operation Flashpoint page. In reference to my previous suggestion of more dynamic screen shots, I think that a few pictures of the Weapons and Vehicles (Available on the Flashpoint website) would fill in the gaps around the text and give a good comparison of the real weapons and vehicles. —Preceding unsigned comment added by Delta Five (talk • contribs) 11:41, 27 January 2008 (UTC)
On this page it says its sequel will be released in 2009, but it links to the sequels page and says 2008, which is correct? —Preceding unsigned comment added by 4.246.208.69 (talk) 15:32, 18 April 2008 (UTC)
Servers Missing[edit]
As of September 2008, almost all available Operation Flashpoint servers have disappeared from the in-game server list. Any information related to this should be posted here. As of yet, it is unknown what the cause has been.
The cause could have been Armed Assault since it is newer and has pretty much the same mods.99.141.72.62 (talk) 19:09, 7 December 2008 (UTC)
Development section[edit]
Just a heads up to anyone looking to expand the 'development' section of this article - http://www.armedassault.eu/Articles/Misc.-Articles/postmortem-bis-operation-flashpoint/menu-id-20.html may contain some useful insights on the game's development. --72.177.61.88 (talk) 05:43, 2 October 2009 (UTC)
Copy protection[edit]
Article should probably mention the unusual copy protection system used by this game, which instead of causing the game to refuse to run, caused gameplay to progressively deteriorate during runtime. 2fort5r (talk) 01:50, 2 November 2009 (UTC)
Rearmed vs. Assault[edit]
Cold War Assault is the re-name of Operation Flashpoint: Cold War Crisis. Cold War Rearmed is some sort of fan mod thing http://www.armedassault.info/index.php?cat=addons&id=293— Preceding unsigned comment added by 71.54.13.217 (talk) 14:56, 5 August 2011 (UTC)
Community[edit]
The Community support and the release of numerous player-created addons would definately worth to be mentioned. — Preceding unsigned comment added by Dimitrilukin (talk • contribs) 20:48, 29 August 2012 (UTC)
Clear distinction[edit]
A more clear distinction must be made among Operation Flashpoint so called packs or add-ons. The Cold War Crisis was the first one, the original release. The rest of add-ons are real crap. The Codemasters and Bohemia splitted and the result was crap. — Preceding unsigned comment added by 79.114.15.109 (talk) 21:28, 30 March 2013 (UTC)
External links modified[edit]
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Source[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Operation_Flashpoint:_Cold_War_Crisis&oldid=931550373'
wersja: v.1.96 Full
Patch przeznaczony jest do edycji Game of the Year gry Operation Flashpoint: Cold War Crisis. Zawiera szereg modyfikacji zwi¹zanych z rozgrywk¹ wieloosobow¹, stabilnoœci¹ dzia³ania, bezpieczeñstwem, komputerowym A.I., itd. Poni¿ej pe³na lista zmian (w oryginale):
WARNING:
Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers.
Multiplayer:
Stability and Security:
Scripting:
Miscellaneous:
CHANGE LOG
1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in
1.95)
1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95).
1.96 - Fixed: MP - when mission file transfer failes, client is disconnected.
1.95 - Fixed: More improvements in virtual address range handling.
1.95 - Fixed: AI units could not take any magazines.
1.95 - Improved: Several anti-cheat measures implemented.
1.95 - Improved: AI Airplane dogfight evasive tactics.
1.95 - Fixed: Airplane rudder working during flight.
1.95 - Fixed: after load, engine was off for cars, tanks and planes
1.95 - Optimized: Much faster map drawing for very big islands.
1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L.
1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.
1.95 - Fixed: Ship wobbling when going south and using mouse controls.
1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo.
1.93 - Improved: Nonconnectable sessions are on the end of MP session list
1.93 - Fixed: Wrong time left info position in MP session list
1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)
1.93 - Fixed: Units inside vehicles sometimes did not respawn.
1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason).
1.93 - Fixed: Crash when SCUD launch sound loading failed.
1.93 - Fixed: Possible crash during removeAllEventHandlers.
1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint 'On activation' field.
1.93 - Fixed: Scripting command 'private' did not work when variable name contained any upper case letter.
1.93 - Fixed: Crash when too long mod list entered
1.93 - Fixed: Crash when 'variants' field in the voice config was empty.
1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.
1.93 - Fixed: Event handlers were not saved properly.
1.93 - Fixed: New command line option -nomap was ignored sometimes.
1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers.
1.92 - Improved: Flushing of stdout (for instant console output) on Linux.
1.92 - Fixed: Game sometimes freeze when AI rearms
1.92 - Fixed: Event handler 'init' is now launched on all machines in MP game
1.92 - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, ..)
1.92 - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed
1.92 - Fixed: Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap
1.92 - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)
1.92 - Added: New server.cfg option 'equalModRequired'. When used, users with different -mod than the one used on the server cannot connect.
1.92 - Added: Testing of -mod compatibility in MP
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